Rabu, 06 November 2019

YouTube
We're updating our Terms of Service ("Terms") to improve readability and transparency. This update does not change the Google Privacy Policy, nor the way we collect and process your data.
We've provided a summary of key changes but here's what you can expect:
• Terms that are clearer and easier to understand with useful links to help you navigate YouTube and better understand our policies.
• Expanded commitments to notify you about changes that may affect you, such as product updates or future changes to the Terms; and
• Better alignment between our Terms and how YouTube works today.
The new Terms will take effect on 10 December, 2019. Please make sure you read the updated Terms carefully. If you would like more information, you can find additional information in our Help Center.
If you allow your child to use YouTube Kids, then please note that you are agreeing to the new Terms on behalf of your child as well.
You can always review your privacy settings and manage how your data is used by visiting your Google Account.
Thank you for being part of the YouTube community!
© 2019 Google LLC, 1600 Amphitheatre Parkway, Mountain View, CA 94043.
You have received this mandatory service announcement to update you about important changes to the YouTube Terms.

Rabu, 29 Agustus 2018

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Sabtu, 12 Mei 2018

Google
Updating Our Privacy Policy
This month, we're updating our Privacy Policy to make it easier for you to understand what information we collect and why we collect it. We've also taken steps to improve our Privacy Checkup and other controls we provide to safeguard your data and protect your privacy.
Nothing is changing about your current settings or how your information is processed. Rather, we've improved the way we describe our practices and how we explain the options you have to update, manage, export, and delete your data.
We're making these updates as new data protection regulations come into effect in the European Union, and we're taking the opportunity to make improvements for Google users around the world.
Making our Privacy Policy easier to understand
Simpler structure & clearer language
We've improved the navigation and organization of the policy to make it easier to find what you're looking for. We've also explained our practices in more detail and with clearer language.
New descriptive videos & illustrations
Often a visual description is easier to understand than text alone, so we've added short videos and illustrations throughout the policy.
Embedded privacy controls
We've made it easier to jump to key settings directly from the policy, helping you make choices about your privacy.
The revised policy is available here and will take effect on May 25, 2018.
Improving your privacy controls
Within the past year, we updated My Activity so that you can better access and manage the data in your Google Account. We also launched a redesigned Dashboard, which allows you to easily see an overview of products you're using and your data associated with them.
This month, we've updated our Privacy Checkup with new illustrations and examples to help you make more informed choices about your key privacy controls. And since we understand that your preferences may change over time, the new Privacy Checkup enables you to sign up for regular reminders to check your privacy settings.
To learn more about these and other controls to manage your privacy, visit your Google Account.

Minggu, 14 Juni 2015

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The numbers are in, and to little surprise, the much-anticipated release of cult favorite "Jurassic World" has blown away the box office this weekend, grossing a staggering $82.3 million, according to reports.

But as critics buzz over the film's potential bank as the biggest movie box office opening of all time, some dinosaur fans are conferring about the credibility of the science in the movie – and the possible confusion over blending fact and fiction. 

"I feel like paleontologists fear they may get a lot of dumb questions because of the dinosaurs in this film," fossil enthusiast Brian Switek told the New York Times.

 "Part of the reason the director Colin Trevorrow's dinosaurs have such potential to confuse is because not everything about them is scientifically far-fetched," the report continued.

For years, "Jurassic Park" creators have trumpeted the amount of careful research that has poured into creating some of their dinosaurs' features. In its latest film, for instance, the interior "palatal" teeth of a mosasaur impressed many experts. "That really shows an attention to detail," a paleontologist told National Geographic.

So what mistakes were made in "Jurassic World?"

  • Most dinosaurs should have feathers – all different kinds. The dinosaur community's No. 1 complaint is that the film's research appears to be outdated, relying on hypotheses made in the 1980s rather than scientists' recent discoveries. We now know, for example, that the majority of dinosaurs had a variety of plumage, "from insulating tufts to decorative barbs to fully developed feathers," reported National Geographic. The movie's feather-free velociraptors appear to show otherwise.
  • The velociraptors are too big.Real velociraptors were roughly the same size as a "medium-sized dog" weighing 75 pounds, according to the University of California Museum of Paleontology. 
  • Similarly, the mosasaurs are also too big, and should not have a frill on their backs.Scientists disproved the existence of a frill about 10 years ago, and expressed amazement at how "supersize" the mosasaurs appeared.
  • Pterosaurs can't lift people into the air.The ones in "Jurassic World" managed to, but real pterosaurs would not have had half the strength required, according to paleontologists.
  • The velociraptors' wrists shouldn't be able to move so much.Experts said the velociraptors' hands were shown in a posture the paleontology community has since departed from. Their wrists should instead have been pointed inward, "as if they were holding a basketball," reported the New York Times.
  • Why then, do paleontologists continue to express their fondness for the Jurassic Park movie series in the face of such striking inaccuracies? "If you're a young paleontologist, and you have a job, the movies have some part in that, frankly," Smithsonian paleontologist Matthew Carrano told the Washington Post.

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    Meet Vasudha, young mom of little boy, making a hard living in the hospitality business; Hari, her husband, burdened with a dark past; and Arav, handsome tycoon, thirsting for romance. You are promised a touching love story; you get zilch.

    When the trio of Vidya Balan, Rajkummar Rao and Emraan Hashmi — competent actors all, Rao even better — comes together, you expect something. At the very least, a tug at the heartstrings. Because a 'prem kahani' is nothing if it doesn't touch you deep inside, and make you yearn.

    What 'Hamari Adhuri Kahani' does is the exact opposite. It purports to be an unusual triangle, and perhaps on paper, it may have come off as one. But this is a shockingly empty film, with the entire cast desperately 'acting away', and not one sentiment that feels real.

    And that can be put down to the terrible writing. Jerky, stagey sequences are piled upon each other. Characters are arrayed against static backdrops, and made to spout the kind of dialogue which remind you of creaky yesteryear movies best forgotten.

    This is the kind of part–a woman ricocheting between a brutish husband, a noble lover, and a son –that Vidya Balan could have aced. She tries hard, her eyes swimming frequently, but drowns in such lines as these: 'main kisi aur ki miliqiyat hoon.' 'Miliqiyat'? Seriously? In 2015?

    Rajkummar Rao could have made something of his unfortunate trying to grapple with a situation not of his making, but he is given the worst strand, which takes him to Maoist-insurgency laden jungles, and incarcerates him in cells. Maoist? Don't ask. No wonder the poor man is left mumbling and stumbling, breaking off occasionally to threaten Vidya Balan with this priceless line: 'pati hoon main tera'. Just in case she's forgotten this crucial fact.

    And Emraan Hashmi, whom I find underrated because he can do more, is saddled with sharp suits and first class flights and faithful assistants, and not much more. But he also gets many dialogues which he blurts out dutifully, for our delectation. He tears out of his about-to-leave flight, skidding to a halt in a flower shop, saying: 'yeh phool mujshe kuch keh rahe hain', or words to that effect. We are as bewildered as his friend-and-Man-Friday, who has the most revealing line of the film – I don't get you, man, he says. We don't either.

    Given his early track-record of creating engaging drama, Mohit Suri should have made a full meal of the film, but his material defeats him: it is not only half done, it's also not well begun.

    If this was 'adhuri', I shudder to think what would have happened if it …continued »

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    Sabtu, 13 Juni 2015

    When George Lucas wanted to realize his dream of Star Wars 40 years ago he created Industrial Light and Magic to match his vision. Today, ILM has become a giant in special effects for the film industry and continues to push the limits of movie magic. Collin Brennan, Marco Della Cava, ILM, USA Today

    Lucasfilm vice president of new media Rob Bredow operates a virtual camera on the ILMxLAB immersive stage. The viewer experiences the scene as through it were a real, three dimensional environment.(Photo: Greg Grusby)

    SAN FRANCISCO — Industrial Light & Magic is taking the notion of DVD-extras to a whole other galaxy.

    The special-effects company, which was founded 40 years ago this summer by George Lucas to create the illusions for Star Wars, will announce Friday a new team dedicated to bringing virtual- and augmented-reality experiences to the movies.

    ILM's Experience Lab, or ILMxLab, will combine the technical assets of ILM, Skywalker Sound and Lucasfilm to create immersive experiences that allow fans to participate in their favorite movie worlds.

    Although video games pegged to movies have promised a similar experience, this new tech will be different: non-competitive and using photo-realism rather than animation.

    The division's debut products will be Star Wars-based and debut later this year. The company is also working with other filmmakers to bring their projects into the virtual space. Disney, which bought Lucasfilm in 2013 for $3 billion, may use the resulting assets for everything from marketing to theme park attractions.

    "ILMxLab is all about us leveraging our skills across all platforms," says Lucasfilm President Kathleen Kennedy. "It's the Wild West out there with new frontiers, and we're all figuring out these new tools. Today, technology is in search of content. But we can bring an emotional experience to that technology."

    ILMxLab's next-gen entertainment mission comes at a time when the U.S. special effects scene – which pioneering ILM once dominated to the tune of 16 Oscars – faces increasing challenges from rival companies in Europe and Asia that benefit from tax incentives.

    ILMxLAB creative director John Gaeta demonstrates a prototype xLAB tablet experience to Lucasfilm's Hanna Gillis. (Photo: Greg Grusby)

    "The period of American technological superiority in the movie business is gone," Lucas told USA TODAY in an interview. "You can get the same technology and people anywhere in the world now."

    Enter ILMxLab, which is testing a variety of iPad- and Oculus Rift-based technology that allows movie aficionados to enter specific scenes of a movie and navigate through them at will.

    ILMxLab executives say the tech is most likely to make its debut in association with J.J. Abrams' Star Wars: The Force Awakens in December.

    "What we're aiming for is to open the two-dimensional world of the movies and allow fans to walk into those worlds with the same visual fidelity," says John Gaeta, ILMxLab's creative director. "All that George begat caused a reassessment of innovation from movies to video games. The next 40 years of ILM is about exploding that universe with tech once again. xLab is as attuned to Silicon Valley as it is to Hollywood."

    In an exclusive demo for USA TODAY, Gaeta fired up a Star Wars-inspired scene where R2D2 and C-3PO are hiding from Storm Troopers in a dusty village. Instead of just watching the scene on a screen, a visitor holding an iPad can turn 360-degrees and see all around the main characters' world.

    ILMxLAB's creative director John Gaeta tests a prototype immersive experience. The experience combines live performance capture with sound and interactive real-time 3D rendering, immersing the viewer in the scene. (Photo: Greg Grusby)

    One room over, the same scene is played on a monitor while a visitor pops on a pair of Oculus Rift virtual-reality goggles. This time, the point of view is from on board an X-Wing fighter jet, which not only flies around the village but also responds to banking commands with head tilts.

    The difference between a video game and ILMxLab's world are immediately apparent. Rather than the goal being beating a rival, the end game is to put the viewer inside the movie in order to explore story lines perhaps not pursued by the director in the feature film itself.

    Says Kennedy: "With image-quality rivaling film, you'll be able to literally step into an alternate reality."

    The speed and realism of the ILMxLab demo wasn't possible just a few years ago, but the combination of equipment such as tablets and VR goggles and the ability to store and stream massive data files in the cloud have changed the equation.

    "Apple, Google, Intel, they all have moonshot projects around AR and VR, but they're still just figuring it out," Gaeta says. "Our standards for world-building are very high, and we intend to use our technology to give people experiences that they haven't yet dreamed of."

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